Project 3 progress
I’m doing a stop motion video with origami animals using a pentax optio m40 for the first scene and a Cannon digital IXUS 90 IS for the 2nd and 3rd scenes.

location: my dresser

os=ostrich, ra=rabbit, sq=squirrel
this is the general outline of the story:
“*playing
sq: Hey, I’m bored. All we do is play with this dull yellow ball. Everyday is the same
ra: I know God has this place called Heaven, I hear it’s out of this world.
os: Hm, then let’s ask God how to get there.
all: Dear God, how do you get to Heaven? Please tell us. Amen.
God: Are you sure? There’s no turning back if you go.
Heaven =/= Earth =/= Hell
Heaven is the direct opposite of Hell,
and Earth is in between
Heaven is over the cliffs and through the woods. –>
(so is hell)
*jumps
all: let’s go.
*walk off scene
—-scene shift—–
*walking over the cliffs (fireplace mantle)
sq: God, this sucks, I’m tired. I don’t want to go to heaven anymore.
God: Oh, really? You can go somewhere else, then.
*falls into hell (paper fire in fireplace.)
ra/os: O_O omfg.
God: Well, Heaven is that way –>
if you still want to go
—-scene shift—–
*walking along side kitchen sink with a running faucet with a sign “HEAVEN (arrow down)”
os: Although we lost sq, and the journey was hard,
ra: We made it! It certainly wasn’t boring. Let’s go in.
*both fall over edge
both: O_x!!!”
My first set up of the first scene was a bit smaller than the one I ended up going with.


After a few shots of this scene and trying to move my characters around, I found it to be a little to crowded to show actions easily. So then I added another row to the sky and another row of ground to have more depth to the scene.
I also thought about putting strings on the characters and maneuvering them like marionettes, but since I was working on the project by myself, I didn’t have enough hands to hold all the string and take pictures. In addition, the strings and shadows of my hands would show up in the pictures which I didn’t want.

So instead of showing that a character is speaking by rocking them back and forth with a string, I decided to move them side to side.
I also had to play around and with camera angles so that the characters could be properly seen and be an appropriate size in relation to the screen.

This picture’s background was too bright making the characters darker and thus harder to see.

This picture make the characters too small and has a bad angle. When the characters turn at the corner, they will be looking at the camera straight on and will be difficult to make out (since they are not very 3D).
2nd scene locations Few FF 1st floor commons :


3rd scene location: one of the few 2nd floor kitchens either in HH or GG

Instead of voice acting or using a song with lyrics, I typed out what the characters were speaking sort of like a comic book using photoshop.

And for the background music I used music from the games of Pokemon, Final Fantasy 7, and Super Mario Bros. which I edited together using Audacity and the later put into iMovie.
storyboard:



First I laid out the strips in the order that I would put them together.
This is all the strips put together with the wire. This is the “walls” of the windmill. It isn’t a full cylinder so that it would lean against the wall.
It’s a little difficult to see, but the blades are resting on the door knob. The blades are a little floppy, but it is of no matter because they are to be held up with pins and thin wires.
but I when I tried putting down the first platform(the large square), the legs did not match up to the corners in height or spacing
But I had trouble angling the legs. If I had continued going upwards in a smooth fashion, the tower would have been impossibly tall.
So I used the numbers to make proportions and also found how many units wide (diameter) and tall the can was (.412x.712).
The long stack of cans in the middle is merely used for a reference point to look at. For actual placement of the cans, instead of moving the cans by hand and not being exact, I type in coordinates.



